What is Cloud of Daggers 5e
Cloud of Daggers 5e. You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there.
What Is A Spell?
A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression. In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect–in most cases, all in the span of seconds.
Spells can be versatile tools, weapons, or protective wards. They can deal damage or undo it, impose or remove conditions, drain life energy away, and restore life to the dead.
Uncounted thousands of spells have been created over the course of the multiverse’s history, and many of them are long forgotten. Some might yet lie recorded in crumbling spellbooks hidden in ancient ruins or trapped in the minds of dead gods. Or they might someday be reinvented by a character who has amassed enough power and wisdom to do so.
Every spell has a level from 0 to 9. A spell’s level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth-shaking wish at 9th. Cantrips — simple but powerful spells that characters can cast almost by rote — are level 0. The higher a spell’s level, the higher level a spellcaster must be to use that spell.
From what I’ve read online, there seems to be some suggestion that it is a single square (tile) though this does stack with the spell description of “a cube 5 feet on each side”.
Clearing this up for my group would be great, and I am sure our DM will be pleased as his monster were nicely diced by this spell.
Cloud of Daggers seems like really good spell damage wise for its level and actually scales decently. A creature takes 4d4 damage upon entering the space on a turn and then another 4d4 damage if it starts its turn in the cloud of daggers (average of 20 damage) no save. What are some builds that can abuse this?
I am thinking Warlock lvl 3 could cast cloud of daggers and then keep trying to knock enemies into it with eldritch blast and the repelling blast invocation. This will get more effective at lvl 5 when you can push 20′ with two successful hits. Maybe the build would be Warlock lvl 3/Rogue 2. Probably a Tome Lock to pick up thorn whip so you can add the ability to pull enemies back into the cloud of daggers) and rogue 2 so you have the mobility to position yourself to push or pull enemies into the cloud of daggers.